![]() More info See in Glossary that Unity renders the sprite texture on.Īssociate additional textures with edited sprites.Īdd, change, and remove sprite data in a custom importer or editor tool. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Contents 1Level Select 2General Differences 2.1Graphical 2.2Gameplay 3Zone Differences 3.1Angel Island Zone 3.2Hydrocity Zone 3. Meshes make up a large part of your 3D worlds. This Retro Engine version of Sonic 3 & Knuckles was created specifically for use in this compilation, and it has numerous improvements and changes when compared to the Genesis original. Most of the animation was made from these sheets but there were some grabs from the proto too. ![]() This is an amazing resource and saved me hours of work when making the NYE Flash animation that played after the Sonic 1 prototype. Learn how to open and use the Sprite Editor.Ĭhange the shape, size, and pivot position of your sprites.Įdit the shape of the mesh The main graphics primitive of Unity. Thanks to everyone who's contributed to these sheets. More info See in Glossary Editor to prepare sprites for your Unity project by slicing large textures or sprite sheets into separate sprites. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development.
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